Blender scripting 
	Text window: Alt-P and ScriptButtons 
	Scripts allow procedural animation and more,
	for simulation, automation, or anything you can
	dream up 
	 More: Blender scripting page.
	 
	 
	
	Environment mapping 
	Texture menu: F6 
	This texture type mimics mirroring surfaces. It is a common and fast
	alternative for raytracing. Especially soft (blurred) mirror effects can be expressed
	excellently.  More: EnvMap manual page.
	 
	 
	
	
	Radiosity 
	New buttons menu 
	Radiosity is a rendering method based at energy transport by faces. Starting with
	an emittor, light bounces through a 3D model until all energy is absorbed. 
	The result of Radiosity in Blender is a 3D model with vertex colors. It simulates
	extremely realistic lighting conditions. 
	  More: Radiosity manual page.
	 
	 
	
	
	VRML 1.0 export 
	Hotkey: CTRL+F2 
	Blender writes all Meshes, Materials and Objects to a single file. Including vertex colors. 
	In the next versions facilities for texture coordinates will be added. 
	 	
	
	DXF export 
	Hotkey: SHIFT+F2 
	Blender writes all Meshes, Materials and Objects to a single file. 
	 
	
	
	
	Plugin Develop kit  
	
	For the UNIX versions, 
	Blender supports a number of types of plugins to allow additional control over rendering.
	Currently these are:
  
	Texture plugins, which can extend the current texture editor to provide
	control over intensity, color, and bump-mapping. 
	
  
	Sequence plugins, which can provide
	post-processing and transition facilities in the sequence editor.
	
  
	Examples of plugins are included in each download since 1.60.
  
	Read the developer documentation for more about this.
	
  
	The next few months we will collect and publish new plugins regularly. 
	
	
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	S-Meshes 
	EditButtons: F9 
	S-meshes allow an easy access to smooth organic modeling. You can work with regular
	Meshes as if it were Nurbs Surfaces.
	 More: S-Mesh manual page.
	 
	 
	
	Relative vertex keys 
	AnimButtons: F7 and IPO Window: VertexKeys 
	Relative vertex keys simplify the creation of complex facial
	and character animation by blending sets of vertex
	poses.  More: Relative vertex keys manual page.
	 
	 
	
	Motion Blur 
	
	Displaybuttons, F10 menu 
	This option mimics a natural (or long) shutter time by accumulating multiple frames. 
	- The number-button "Bf:" defines the length of the shutter time. 
	- The value of 'Osa' (5,8,11,16) defines the number of accumulated images. 
	- Setting the "OSA" option makes each acumulated image having antialising. 
	 
	
	Automatic Smooth Angle 
	
	EditButtons, F9 menu 
	Use this option to render 'smooth' without having to adapt ("Y-split") the geometry 
	- The number-button "Degr:" defines the maximum angle faces can make to be smoothed. 
	- Automatic smoothing is only visible in rendering. 
	- Use it to render imported CAD models with a complex connected geometry. 
	 
	
	Mesh Intersection  
	
	Editbuttons, F9 menu 
	Select the faces that need an intersection and press this button. Blender now intersects
	all selected faces with each other.  
	Best example to test this, is with an IcoSphere and a Cube. After intersection, a user
	can select with LKEY the individual parts. By removing certain parts, a user can 
	easily obtain a boolean operation like OR, AND or XOR.
  
	
	To ensure a proper intersection, it is important to follow these guidlines: 
	- Make sure no co-planar faces intersect. 
	- Always make sure faces have as few intersections as possible, for example intersecting a
	a single pane with a tube works better when the plane is subdivided a few times. 
	- The secret trick: rotate each part slightly, just a fraction of a degree. 
	- Before intersecting, save the file or press TAB-TAB to create an UNDO possibility. It
	still is possible to make Blender crash with this routine.
  
	
	
	Linked Libraries 
	
	Hotkey: SHIFT+F1 
	This feature is described in the manual. It is an extremely sophisticated feature best
	used when a user is familiar with Scene management in Blender. 
	
	 
	
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