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Part 1
I never read a Manual!
For those who browse.
- Installation
Installation for SGI users
Installation for Linux or FreeBSD i386 systems
- The object oriented system
The main data blocks
Data structure example
Screens and Windows
- Basic editing
The Mouse
The Keyboard
Selecting
Active
Moving / rotating / scaling
Objects and EditMode
Materials and Textures
Keys and Animation Curves
Saving and loading files
Part 2
Do it yourself
- Getting started with 3D
Blender startup
3D view manipulation
View presets
View modes
Layers
Adding Objects
Material properties
Mesh editing
Save and Load
- Coffee cup tutorial
- Flying logo tutorial
- More tutorials!
Part 3
Blender
- The Data Structure
"What You See Is What You Want", "What You Do is What You Get"!
The DataBlocks
Objects and ObData
Objects, ObData and Materials
Creating links with HotKeys
Users
Blender File format
And where is the Undo buffer?
The Libraries
- The Interface
Screens
Windows
The Buttons
- The Menus
Toolbox
PupMenus
Number menus
Part 4
Working with Objects
- Objects
The Object block
Selecting and activating
Grab, Rotate, Size
EditMode
Hierarchies
ToolBox
- The Mesh
The Mesh block
EditMode
Extrude
Spin
Assigning Materials
Other Tools
- Curve and Surface
The Curve block
Beziers
Nurbs
Poly
Modeling with curves
Beveling
The Surface block
Modeling with Surfaces
Assigning Materials
- Font
The Font block
Entering text
- MetaBall
The MetaBall block
Modeling with MetaBalls
- Camera
- Lattice
The Lattice block
Modeling with Lattices
- Ika and Skeletons
The Ika block
Working with Ika's
Skeletons
Part 5
Animation with Objects
- Object Ipos
Keys and Curves
Ipo block
Making Ipos in the 3DWindow
The IpoWindow
Beziers
IpoCurves
Draw IpoCurves
Rotations and Scaling
IpoKeys
- Vertex keys
The Key block
Mesh Vertex Keys
The IpoCurve and VertexKey lines
Tips
Curve and Surface Keys
Lattice Keys
- Special animation techniques
Motion paths
Object Tracking
Duplicators
Ika and Skeletons
Particles
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Part 6
Materials, Light: Render!
- Materials and Textures
Rendering
Shading
Materials
The 'mapping'
Textures
Animated Materials
- Lamps and shadow
Lamp types
Shadow buffers
Selective lighting
Lamp Textures
Lighting tips
- Rendering and Post-production
Video work
The render engine
Within a pixel
Alpha
Memory
Graphics file formats
Sequence editor
Part 7
Special techniques
- VertexPaint
- Rotoscoping
- Cartoon animation and 3D
- Import Inventor/VRML files
- Videoscape files
Part 8
Reference: the Windows and hotkeys
- Blender windows - general introduction
The Mouse
Window hotkeys
Universal hotkeys
- The InfoWindow
InfoHeader
UserMenu
- The FileWindow
FileHeader
FileWindow
FileSelect
Read Libraries
FileManager
DataView and DataBrowse
- The 3DWindow
3DHeader
3DWindow
The Mouse
NumPad
Hotkeys
EditMode Hotkeys - General
EditMode Mesh Hotkeys
EditMode Curve Hotkeys
EditMode Font Hotkeys
EditMode Surface Hotkeys
Ika Hotkeys
Vertexpaint Hotkeys
- The ButtonsWindow
ButtonsHeader
ButtonsWindow
- The IpoWindow
IpoHeader
IpoWindow
The Mouse
The Hotkeys
- The SequenceWindow
SequenceHeader
SequenceWindow
The Mouse
The Hotkeys
- The OopsWindow
OopsHeader
OopsWindow
The Mouse
The Hotkeys
- The ImageWindow
ImageHeader
ImageWindow
- The ImageSelectWindow
ImageSelectHeader
ImageSelectWIndow
The mouse and Hotkeys
- The Animation playback window
Part 9
Reference: the Buttons
- The ViewButtons
- The LampButtons
- The MaterialButtons
- The MaterialButtons, Halos
- The TextureButtons
The standard TextureButtons
Colorband
Image texture
Plug-in texture
Clouds texture
Wood texture
Marble texture
Blend texture
Stucci texture
Noise texture
- The WorldButtons
- The AnimButtons
Anim Effects: Build
Anim Effects: Particles
- The EditButtons
EditButtons, general
EditButtons, Mesh
EditButtons, Curve en Surface
EditButtons, Font
EditButtons, MetaBall
EditButtons, Lattice
EditButtons, Ika
EditButtons, Camera
- The VertexPaintButtons
- The DisplayButtons
Part 10
Appendices
- Feature listing
- Command line options
- Glossary of Blender terms
- Index
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